No one should have to kill an Empress…
when you draw the torso first without planning out the rest of the pose
I want to play a game where the importance of friendship and family is stretched out
I want to play a game where it feels like I am a part of the story
I want to play a game with both a kickass male lead and a kickass female lead
I want to play a game where every single person counts
I want to play a game where I feel like I am important
I want to play a game where each character is unique with their own pros and cons
I want to play a game where the story and characters motivate me to go on, even outside of the game
I want to play a game where each different experience will always be different
I want to play a game where I can use my brain to its fullest
I want to play a game that I can be emotionally attached to
I want to play a game that can make me laugh and make me cry
I want to play a game that will teach me to face my fears and problems
I want to play a game that will make me feel like I am part of a huge family
I want to play a game that can be both silly and mature
I want to play a game that will teach me it’s okay to simply be myself and whomever I belong with will love me regardless
I want to play a game that tells me I don’t always have to be alone
I want to play a game
So let’s play a game
" There are forces in the world and beyond the world, great forces that men call magic, and now these forces will serve your will. Use this newfound power, my gift to you.”
Here is a way to organize the complex information of an interior forest. This will work no matter what your rendering style happens to be. Whether you are an impressionist painter like me or a realist, the basic building blocks for the picture are the same the only difference is how far you want to carry the finish. This photoshop demo is based on a traditional painting I did a while back.
The challenge is to arrange the information to give you the illusion of space where no horizon is apparent. Forest scenes work best when you use clearings to establish a foreground or middle ground to help divide space in the scene. It doesn’t matter if you are painting jungle or alpine forests the abstract qualities of design still apply.
It helps to visualize the anchor points of the composition first. These objects will have the most detail and can be flagged or spotlighted for greater effect. They will give your eye a place to go in the image allowing you to use areas of less detail as counterpoints.
I always start with large areas of color keyed to the average for that mass this helps to unify the shape. I set up the different layers and work between them to balance color value and shape. Once these are established to my liking I begin to develop and refine the painting adding interest as I go.
fuckedi fick fuck
I so need to try this
Artworks of “Noximilien l’horloger” 2010 special episode from Wakfu french animated tv-series.
Directed by Eunyoung Choi at Ankama Japan studio.
Character-designer : Masaaki Yuasa (Mind Game)
Animation director : Michio Mihara